@sil Reminds me of a gambling mechanic in the board game Istanbul, where you say a number, then try to roll at least that on 2d6 to earn the amount you said. Applying this gambling idea to your hand management idea would be a layer too much, though, I suspect.
@mavit heh, that's clever. That's a bit too complicatedly strategic for frequent rolls in a fairly free-flowing ttrpg though, I suspect, as you say :)